• published by Baker • Soft cover
• Forward by Leonard Sweet
Many of us have been taught to read Scripture as a collection of information
that needs to be categorized, systematized, and analyzed verse by verse, concept by concept. But the Bible isn't a jigsaw puzzle, and it wasn't written in just Hebrew, Aramaic, and Greek. It was also written in the language of story. And as with every good story, we get to meet colorful characters, unravel mysteries, and see the world from a different point of view. It all makes more sense when understood from
the perspective of storytelling.
In The God of Story, Daniel Schwabauer explores the narrative principles of theme, context, characterization, voice, and plot as a lens for understanding the cosmic
story arc of God's relationship to humanity. By including creative retellings of biblical stories, he demonstrates how to engage Scripture with imagination.
For a fresh approach to reading the Bible and discovering how its stories connect to your own, start by learning to see God as the master storyteller.
• published by Enclave • Hard cover
• Recipient of Publishers Weekly starred review
Maxine Justice is an ambulance-chasing lawyer desperate for relevance and cash when aliens hire her to represent them before the United Nations. An off-planet consortium wants to heal humanity of every natural disease in exchange for 30% of Earth’s gold reserves.
Can a lawyer who failed the bar exam three times find some way to save the world from global and interstellar conspiracies? Or will humankind’s future end in a galactic courtroom?
• published by Enclave • Hard cover
Military journalist Raymin Dahl thinks he’s finally getting the story of a lifetime. Envoys to secret peace talks on a remote tropical moon are about to surrender five colonized worlds—and six hundred million civilians—to a ruthless enemy.
But when his commanding officer is fatally wounded before the negotiations can begin, Dahl is told to do more than just report on the mission; he’s ordered to complete it. With the help of the AI embedded in his new comms bracelet, Dahl must impersonate Captain Ansell Sterling, Marine Corps hero and psychological operations expert.
Problem is, Sterling’s AI may be luring him to surrender more than he realizes. And the mission Dahl thinks he’s running isn’t the only PSYOP under way. Corporal Dahl may get the great war story he’s dreamed of, but it could be his last!
• Soft cover
Everyone thinks Eli is afraid of the dark, and they’re right. But it’s not because he can’t see in the dark; it’s because he can. After his father is murdered by kingsguard mice, Eli is tortured and condemned to death. With the help of Tira-Nor’s old seer, AlBaer, Eli escapes his executioners and discovers that his mother, who was sold into slavery in Cadrid years before, may still be alive. Finding and saving her becomes his passion, but can he survive slavery, cruel taskmasters, foreign armies, the hatred of his own people, and even death itself? AlBaer can’t—or won’t—protect him from the supernatural evil that stalks him, and Eli must try to unravel the seer’s curse alone.
• Soft cover
JaRed is a Commoner in the underground mouse city of Tira-Nor. Nicknamed “Runt” for his diminutive size, he’s been a hero since he saved the city last summer. Unfortunately, a seer has anointed him to be the next king, when all JaRed wants is to protect his family and friends.
The reigning king, a jealous and unpredictable tyrant named SoSheth, is furious at this apparent threat to his dynasty. It doesn’t matter that JaRed isn’t seeking the crown. In the middle of the night, JaRed is dragged from his home and beaten. He is accused of treason and driven into exile. SoSheth plans to have him murdered on the border of the north meadows.Before the king’s assassins can kill him, JaRed encounters a band of marauding rats led by a sinister, cunning villain called Kreeg. Kreeg is feared for a long poisoned claw he affectionately refers to as “War Claw” that can kill with just a scratch. When JaRed escapes the King’s assassins, SoSheth empties Tira-Nor of its defenders to pursue him though the Dark Forest. Trapped between two powerful enemies, JaRed unwittingly becomes the bait in a deadly game of escalating stakes.
Meanwhile, a bewildering question presents itself in the scorn and curiosity of those who get close to him: Who do you think you are? JaRed has no answer. He has always believed Right makes Might, but now he doesn’t know what to believe. Only one thought keeps him from descending to the moral level of Kreeg and SoSheth: Becoming evil is the worst thing that can happen to you.
With SoSheth and the kingsguard away hunting JaRed, Kreeg is able to invade Tira-Nor and unleash the full horror of his scheme. The promises JaRed has always believed in seem to vanish as the city he loves teeters on the brink of destruction. How can one mouse make a difference against such terrible odds? This sequel to the award–winning Runt the Brave is an epic adventure filled with memorable characters and fueled by a young mouse’s search for meaning in a hostile world.
• Soft cover
Driven by their blood-frenzied master, GoRec, a merciless army of rats swarms toward the underground mouse-city of Tira-Nor. The rats have come for only one reason: to slaughter the mice and seize their ancestral home. But rats are not the only nightmare to awaken in the dying days of summer. A cold and bodiless evil stalks the lonely tunnels of the city, a shadow whose presence may mean that the doom of the Ancients has risen once again.
Tira-Nor’s last hope lies with JaRed son of ReDemec, a mouse so small and young even his family calls him Runt. But when the crazy old seer TaMir anoints JaRed to be the next king, JaRed’s brother denounces him as a traitor and threatens to expose the prophecy at court. After all, Tira-Nor already has a king!
Surrounded by enemies too terrifying to comprehend, JaRed searches desperately for a way to save the city from annihilation. When GoRec’s vast rat hordes at last descend on the plains above the city, JaRed is torn between his inner conviction that “right makes might” and the common sense that tells him victory against such terrible odds is impossible.
But JaRed is about to encounter a power beyond the rat army, beyond even that of the Great Owl … a power that will fling him into a destiny wilder than anything he’s ever imagined!
Contact: Dan@DanSchwabauer.com
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